![]() The top half of the screen is the action window and all user input can be in the form either of mouse clicks or key presses. To begin with, Atlantis has a very similar look and feel to Monkey Island 2, with the usual bank of a dozen or so action screens and a space to the right for whatever Indie happens to be carrying. Jones sets out to warn Sophia and the action begins. Indie, having been force-fed several blindingly obvious clues (just to get you started, you understand) realises that the teutonic tearaway is interested in a dig he was once in charge of in Iceland, which means Kerner will be after Indie's old female sidekick, Sophia, who was on the same dig. The story begins with Herr Kerner, a Nazi agent who escapes from Indie's office after a hilarious intro sequence. Well, OK, it's not really nuclear power, it's a sort of romanticised ancient energy locked up in a strange metal called orichalcum, discovered by the Atlanteans, but the principle's the same. The plot, briefly, puts Indie at the heart of yet another Nazi scam, and this time the matter race is after not a radio for talking to Gott, but nuclear power - the power of Atlantis. Atlantis is far from this, and is in fact a chompingly good game. Had the company decided to cash in on The Last Crusade, we would probably have been dealing with a tatty commercial spin-off (Yuletide domestic fowl to you and me). It's hard to imagine the atmosphere and comic strip action of the Indie films translated into the fairly slow and pedestrian confines of the graphic adventure with any success, but given that we're talking about the team responsible for Monkey Island 2, the proposition begins to seem less absurd.Ītlantis (for so shall I abbreviate the game's unfeasibly long name) is, happily, based not on a story designed for film, but written and storyboarded from the ground up by the LucasFilm boys as a computer graphic adventure.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |